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_UbiComp-Beispielsammlung
1.3_Working Environments & Smart
Offices
- Projekte mit dem Focus auf Arbeit
- CSCW
# Workshop Philips und Olivetti 1994
* Schmidt-Lorenz 1994 (Design Report
2/94, S. 52 ff)
* Philips und Olivetti 1994
- Kooperation De Lucchi und Marzano
- Designstudie zum Büro der Zukunft
- Büronomaden
# Citizen Office 1992
* Von Vegesack 1992
- Sottsass, De Lucchi, Branzi; Siemens Design; Vitra Museum
- Designstduide zum Büro der Zukunft
# i-Land-Projekt, Streitz et Al., ab 1996/97
* http://www.darmstadt.gmd.de/ambiente
* http://www.future-office.de
- GMD - IPSI Darmstadt (heute FhG)
- Kooperation Future Office Dynamics mit Wilkhahn/ Wiege, Quickborner
Team, Nemetschek
- kooperative Umgebung; Unterstützung von kreativer Teamarbeit
- Integration der CPUs in Räume und alltägliche Objekte
(Tische; Wände; Stühle)
- Neue Interaktionsparadigmen jenseits WIMP
- Roomware
- BEACH-Software zur Unterstützung von Kreativitätstechniken
- CSCW
- Palm Unterstützung
- Forsetzung: Ambient Agoras, FP5
# Globe-System
- Steelcase Stafor zusammen mit
IDEO
- interaktives Office-Environment
- Cockpit-Anmutung
# Tegralis
* www.tegralis.de
- e-Portal
- Doorkeeper; Zugangskontrolle
- Screen neben Bürotür; Zugang mit Transponder
# Labscape, University of Washington
* http.//labscape.cs.washington.edu
- Biology lab with sensors and networked PCs
- deep physical integration, low spontaneity, central, fixed
- focus: human factors
# Designers Outpost, UCB
* Klemmer, Everitt, Landay / UC Berkeley
- Leverage existing work practice
- Combining affordances of paper and advantages of electronic media
to support design practice
- Electronic wall surface
- Regular Post-it Notes
- rearranging => links are maintained
- Computer Vision, Pen, and Physical Tools UI
- creative work / webdesign as app scenario
- compare to Zombie Board/ Xerox etc
# Stanford i-room/ Stanford Interactive Workspaces
Project
* http://graphics.stanford.edu/projects/iwork
- 5 large embedded displays
- laptops can join in
- heterogeneous handheld devices
- coordination: hardware and software; minimal adaption
- focus on coordinating technology; human factors for space affordances
- Experimental hardware and software testbeds were built using high-resolution
wall-mounted and tabletop displays (Interactive Murals and Interactive
Tables), laptops, PDAs, wireless LAN, LCD-tablets, laser pointer
trackers, microphone arrays, pan-and-tilt cameras. Their major research
thrusts include a scalable distributed display architecture, architectures
for the integration of multiple people and devices, interaction
styles and associated toolkits, and a generalized interaction architecture
(which is based on a ser-centered interaction model.)
- "The Interactive Workspaces Project at Stanford is exploring
new possibilities for people to work together in technology-rich
spaces with computing and interaction devices on many different
scales. (...)"
# DataWall / MIT Media Lab
* http://vlw.www.media.mit.edu/groups/vlw/DataWall-overview.htm
- seamless full-motion
# Power Wall
* http://www.lcse.umn.edu/research/powerwall/powerwall.html
- ultra high-resolution projection display2_smart mobile devices
+ wearables
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