last update: 08-10-2004
   
  © Denzinger '04 | » Impressum    
 
    
 


_UbiComp-Beispielsammlung

1_smart environments, intelligent buildings and clever rooms

-Tiefe physische Integration der KuIT in das Gebäude
-embedded computing und sensors
-KIT als Infrastruktur
-Vernetzung der Systeme



# MIT Smart Rooms
* http://vismod.www.media.mit.edu/vismod/demos/smartroom [17-11-97]
- MIT Media Lab
- “Smart Rooms act like invisible butlers. They have cameras, microphones, and other sensors, and use these inputs to try to interpret what people are doing in order to help them.“
- Using cameras, microphones, and sensors, the system tries to capture what people are doing in a room. For example, a virtual dog on a large projection screen responds to gestures of a person in front of the screen. This system was used to construct a number of unique application environments


# Noahs Arch/ Philips Design 2001
*Schröter 2001, S. 50
- elektronisches Schlafzimmer
- Bettwäsche mit Sensoren bestückt; fängt Signale ein; Weitergabe an Rechner unter Bett; Projektion (abstrakten Bildwelten/ Tapete oder Textnachrichten) an die Decke auf Basis der eingehenden Impulse
- Weckerfunktion
- physikalische Repräsentation der Muster mit Kieselsteinen (Transponder)
- Reaktion auf User; bspw. zwei Partner im Bett


# Living Memory (LiMe) bis 2000
* Schröter 2001, S. 50
* Rutgers und Matthews 2000
* http://www.i3net.org/
* http://www.living-memory.org
- i3-Projekt; EU gefördert; Philips Design / beendet Juni 2000
- Small Comunities ->local information; informelle Kommunikation in sozialen Netzwerken
- “communities as database“ -> „sharing and accessing the information which is present in the minds of local people“
- “territory as interface: Te real world is physical and is, by definition, experienced locally. Place and context is a antural filter of information.“
- elektronischer Tisch als Schwarzes Brett
- elektronische Billboards an Busstation (Szenarien)
- Interaction Framework -> System; Verbund von Produkten und Interfaces; Zusammenspiel



#I-Home
* arch+ 152/153, S. 145
* http://www.cisco.com/go/ihome
- Cisco Electronics und Laing Homes
- vernetztes Haus in Watford bei London, 2000



# Living Tomorrow 2
* DR 01/01
* http://www.livtom.be
- von Frank Belien und Peter Bongers
- 96 beteiligte Unternehmen und Institutionen: Microsoft, Philips, Xerox MIT
- 5 Jahreszyklus zur Evaluation, danach Redesign


# Casa Internet, Mailand
* DR 01/01
* http://www.casacomoda.com
- Projektleitung Studio & Partners, MI
- verschiedene beteiligte Firmen



# Future e-life
* http://www.futureelife.ch/Futurelife/Main.html
- Intelligent Home, Zug am See
- Beteiligung von firmen wie Siemens
- Testbed


# Leon@rdo
- Ariston
- Hausbus; elektronisches Hausmanagement


# Haus von Bill Gates
* Frei 2000
* Shor 1998; http://www.heise.de/tp/deutsch/special/arch/6255/1.html [23.10.2001]


# Haus Sobek, Stuutgart
* Artikel: Computer jenseits des Computers
* Arch + 157, Sewptember 2001


# Smarthome - Online Produktkatalog
* http://www.smarthome.com


# Fachmesse e-home Berlin
* http://www-ehome-berlin.de


# Internet-Home-Alliance
* http://www.internethomealliance.com


# GAIA
- University of Illinois at Urbana Champaign
- smart room
- GAIA brings the functionality of an operating system to physical spaces


# Microsoft Easy Living
* http://www.research.microsoft.com/easyliving/
* http://www.research.microsoft.com/vision/
- MS Research
- Intelligent living room
- using computer vison (stereo cameras) for person tracking
    > predict user intention for task automation
    > support gesture UI
- uses „seat mat sensors“ (load?) as additional information for person tracking


# The Aware Home, Georgia Tech
* http.// ww.cc.gatech.edu/fce/ahri
* Kidd et Al. 1999
- Research initiative
- living lab for ubicomp research
- observers and users in the same environment
- large-scale deployment of senors for perception of everyday activities
- focus: embedded persoanal communication at home
- technology-centered research agenda
    > context awareness and ubiqutous sensing
     > individual interaction with the home
    > finding lost objects
- human-centered research agenda
    > apps/ support for the elderly
    > evaluation and social issues
- challenge: qualitative understanding of everyday home life


# The Classroom 2000 / Georgia Tech
* http://www.cc.gatech.edu/fce/index.html
* http://www.cc.gatech.edu/fce/eclass/
- FCE (Future Computing Environments) Group
- Klassenzimmwer der Zukunft
- Vorläuferprojekt des Aware-Home


# Swisshouse, Harvard
* Huang, Waldvogel und Lertsthichai 1999
* http://www.gsd.harvard.edu/~gsd98sl2/swisshouse/
* http://www.linezine.com/3.1/features/jhmwsh.htm
- "The convergence of virtual and physical environments (...)"
- Center for Design Informatics an der Harvard Design School


# The Adaptive House/ Boulder, Colorado
* http://www.cs.colorado.edu/~mozer/house/
* http://www.cs.colorado.edu/~mozer/papers/nnh_overview.html
- prototype of a control system in an actual residence
- house is equipped with many sensors and actuators
- system based on neural network techniques etc. learns to manage heat, water, air heat, lighting and ventilation.
- Typical home comfort systems utilize only rudimentary forms of energy management and conservation. The most sophisticated technology in common use today is an automatic setback thermostat. Tremendous potential remains for improving the efficiency of electric and gas usage. However, home residents who are ignorant of the physics of energy utilization cannot design environmental control strategies, but neither can energy management experts who are ignorant of the behavior patterns of the inhabitants. Adaptive control seems the only alternative. We have begun building an adaptive control system that can infer appropriate rules of operation for home comfort systems based on the lifestyle of the inhabitants and energy conservation goals. Recent research has demonstrated the potential of neural networks for intelligent control. We are constructing a prototype control system in an actual residence using neural network reinforcement learning and prediction techniques. The residence is equipped with sensors to provide information about environmental conditions (e.g., temperatures, ambient lighting level, sound and motion in each room) and actuators to control the gas furnace, electric space heaters, gas hot water heater, lighting, motorized blinds, ceiling fans, and dampers in the heating ducts.


# Intelligent Room/ MIT 1998
* http://www.ai.mit.edu/projects/hci/
* http://www.ai.mit.edu/~trevor/vip.html
* http://www.ai.mit.edu/projects/hal/
* http://web.mit.edu/newsoffice/nr/1998/smartroom.html
- Three research projects are listed under this name. Intelligent Room, which was presented at the 1st international workshop on Cooperative Buildings, seems to have evolved to a new project called Hal: The Next Generation Intelligent Room. It seems that they are building something interesting using Vision, Gesture and Speech Recognition techniques. Vision Interface Project works on perceptual human-computer interfaces.


# Coleman Project
* http://www.cs.colorado.edu/~l3d
* http://www.cs.colorado.edu/~l3d/systems/ciap
- Center for LifeLong Learning and Design, University of Colorado at Boulder
- joint research project
- supported by the Coleman Family Foundation a
- mission is to provide computationally enhanced environments to assist people with a wide range of cognitive disabilities


# Augmented Surfaces/ Sony CSL
* http://www.csl.sony.co.jp/person/rekimoto/as
- A computer augmented environment allowing for spatially continuous operations across portable computers, table and wall displays, and other physical objects (videotapes, document folders, etc.). A window on a portable computer jumps out onto a table display (Hyperdragging) and the other way around. Pick and Drop operations can be done using Laser pointers. Digital Attachment links physical object like book pages to related digital objects. PropCamera on a table display creates 3D views on a wall display.


# Kids Room/ MIT Media Lab Perceptual Computing Group
* http://vismod.www.media.mit.edu/vismod/demos/kidsroom/kidsroom.html
* http://dl.www.media.mit.edu/
- Interactive Narrative Playspace
- transformation of a child's bedroom into a unique environment for fantasy play
- vision system detects kids' positions and actions in the room and feed them to the narration control system.
- Digital Life consortium
- conmpare to Safira-Scenarios '02


# Fremtidshuset/ Norwegian Telenor
* http://www.fremtidshuset.com/
- smart home


# HomeCom.org
* http://www.homecom.org/
- Swedish home communications initiative in Linköping


# Markvarden.se
* http://www.markvarden.se/
- sort of "gated community" with a focus on living close to nature
- Smart home technology from eHem


# VillaVISION
* http://www.teknologisk.dk/606
- Danish project about the home of the future


# Panasonic's future home
* http://www.smartnewsonline.com/2001/art/0207-pioneer/


# The Microsoft home in New York
* http://www.microsoft.com/MSHOME/default.asp


# ".com Home" by Sun
* http://www.echelon.com/Company/press/CESMcNealy.htm


# "KomHEM" by Interactive Institute
* http://www.arch.kth.se/~junestrand/comhome/comhome.html


# Digihouse.com.au
* http://www.digihouse.com.au/
- Australian House of Home Automation1.1_ambient intelligence at home

//


» Übersichtsseite

• 1_smart environments, intelligent buildings and clever rooms
    » 1.1_Ambient Intelligences @ Home
    » 1.2_Domestic Robots & Toys
    » 1.3_ Working Environments & Smart Offices
» 2_smart mobile devices + wearables
» 3_Designstudien
» 4_Medizin/ Med. Apps
» 5_Automotive
» 6_Ambient Interfaces
» 7_Guiding, Tracking und perceptual computing-testbeds
» 8_Verschiedenes + Anderes





mailto » JD » mail » sitemap » glossar >> homepage » themen + arbeitsdateien » mind-map » arbeitsthemen » übersicht ressourcen » literaturliste » linkliste chronologische & mehr oder weniger aktuelle Links...