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_UbiComp-Beispielsammlung
1_smart environments, intelligent
buildings and clever rooms
-Tiefe physische Integration der KuIT in das
Gebäude
-embedded computing und sensors
-KIT als Infrastruktur
-Vernetzung der Systeme
# MIT Smart Rooms
* http://vismod.www.media.mit.edu/vismod/demos/smartroom
[17-11-97]
- MIT Media Lab
- Smart Rooms act like invisible butlers. They have cameras,
microphones, and other sensors, and use these inputs to try to interpret
what people are doing in order to help them.
- Using cameras, microphones, and sensors, the system tries to capture
what people are doing in a room. For example, a virtual dog on a
large projection screen responds to gestures of a person in front
of the screen. This system was used to construct a number of unique
application environments
# Noahs Arch/ Philips Design 2001
*Schröter 2001, S. 50
- elektronisches Schlafzimmer
- Bettwäsche mit Sensoren bestückt; fängt Signale
ein; Weitergabe an Rechner unter Bett; Projektion (abstrakten Bildwelten/
Tapete oder Textnachrichten) an die Decke auf Basis der eingehenden
Impulse
- Weckerfunktion
- physikalische Repräsentation der Muster mit Kieselsteinen
(Transponder)
- Reaktion auf User; bspw. zwei Partner im Bett
# Living Memory (LiMe) bis 2000
* Schröter 2001, S. 50
* Rutgers und Matthews 2000
* http://www.i3net.org/
* http://www.living-memory.org
- i3-Projekt; EU gefördert; Philips Design / beendet Juni 2000
- Small Comunities ->local information; informelle Kommunikation
in sozialen Netzwerken
- communities as database -> sharing and accessing
the information which is present in the minds of local people
- territory as interface: Te real world is physical and is,
by definition, experienced locally. Place and context is a antural
filter of information.
- elektronischer Tisch als Schwarzes Brett
- elektronische Billboards an Busstation (Szenarien)
- Interaction Framework -> System; Verbund von Produkten und
Interfaces; Zusammenspiel
#I-Home
* arch+ 152/153, S. 145
* http://www.cisco.com/go/ihome
- Cisco Electronics und Laing Homes
- vernetztes Haus in Watford bei London, 2000
# Living Tomorrow 2
* DR 01/01
* http://www.livtom.be
- von Frank Belien und Peter Bongers
- 96 beteiligte Unternehmen und Institutionen: Microsoft, Philips,
Xerox MIT
- 5 Jahreszyklus zur Evaluation, danach Redesign
# Casa Internet, Mailand
* DR 01/01
* http://www.casacomoda.com
- Projektleitung Studio & Partners, MI
- verschiedene beteiligte Firmen
# Future e-life
* http://www.futureelife.ch/Futurelife/Main.html
- Intelligent Home, Zug am See
- Beteiligung von firmen wie Siemens
- Testbed
# Leon@rdo
- Ariston
- Hausbus; elektronisches Hausmanagement
# Haus von Bill Gates
* Frei 2000
* Shor 1998; http://www.heise.de/tp/deutsch/special/arch/6255/1.html
[23.10.2001]
# Haus Sobek, Stuutgart
* Artikel:
Computer jenseits des Computers
* Arch + 157, Sewptember 2001
# Smarthome - Online Produktkatalog
* http://www.smarthome.com
# Fachmesse e-home Berlin
* http://www-ehome-berlin.de
# Internet-Home-Alliance
* http://www.internethomealliance.com
# GAIA
- University of Illinois at Urbana
Champaign
- smart room
- GAIA brings the functionality of an operating system to physical
spaces
# Microsoft Easy Living
* http://www.research.microsoft.com/easyliving/
* http://www.research.microsoft.com/vision/
- MS Research
- Intelligent living room
- using computer vison (stereo cameras) for person tracking
> predict user intention for task automation
> support gesture UI
- uses seat mat sensors (load?) as additional information
for person tracking
# The Aware Home, Georgia Tech
* http.//
ww.cc.gatech.edu/fce/ahri
* Kidd et Al. 1999
- Research initiative
- living lab for ubicomp research
- observers and users in the same environment
- large-scale deployment of senors for perception of everyday activities
- focus: embedded persoanal communication at home
- technology-centered research agenda
> context awareness and ubiqutous sensing
> individual interaction with the home
> finding lost objects
- human-centered research agenda
> apps/ support for the elderly
> evaluation and social issues
- challenge: qualitative understanding of everyday home life
# The Classroom 2000 / Georgia Tech
* http://www.cc.gatech.edu/fce/index.html
* http://www.cc.gatech.edu/fce/eclass/
- FCE (Future Computing Environments) Group
- Klassenzimmwer der Zukunft
- Vorläuferprojekt des Aware-Home
# Swisshouse, Harvard
* Huang, Waldvogel und Lertsthichai
1999
* http://www.gsd.harvard.edu/~gsd98sl2/swisshouse/
* http://www.linezine.com/3.1/features/jhmwsh.htm
- "The convergence of virtual and physical environments (...)"
- Center for Design Informatics an der Harvard Design School
# The Adaptive House/ Boulder, Colorado
* http://www.cs.colorado.edu/~mozer/house/
* http://www.cs.colorado.edu/~mozer/papers/nnh_overview.html
- prototype of a control system in an actual residence
- house is equipped with many sensors and actuators
- system based on neural network techniques etc. learns to manage
heat, water, air heat, lighting and ventilation.
- Typical home comfort systems utilize only rudimentary forms of
energy management and conservation. The most sophisticated technology
in common use today is an automatic setback thermostat. Tremendous
potential remains for improving the efficiency of electric and gas
usage. However, home residents who are ignorant of the physics of
energy utilization cannot design environmental control strategies,
but neither can energy management experts who are ignorant of the
behavior patterns of the inhabitants. Adaptive control seems the
only alternative. We have begun building an adaptive control system
that can infer appropriate rules of operation for home comfort systems
based on the lifestyle of the inhabitants and energy conservation
goals. Recent research has demonstrated the potential of neural
networks for intelligent control. We are constructing a prototype
control system in an actual residence using neural network reinforcement
learning and prediction techniques. The residence is equipped with
sensors to provide information about environmental conditions (e.g.,
temperatures, ambient lighting level, sound and motion in each room)
and actuators to control the gas furnace, electric space heaters,
gas hot water heater, lighting, motorized blinds, ceiling fans,
and dampers in the heating ducts.
# Intelligent Room/ MIT 1998
*
http://www.ai.mit.edu/projects/hci/
* http://www.ai.mit.edu/~trevor/vip.html
* http://www.ai.mit.edu/projects/hal/
* http://web.mit.edu/newsoffice/nr/1998/smartroom.html
- Three research projects are listed under this name. Intelligent
Room, which was presented at the 1st international workshop
on Cooperative Buildings, seems to have evolved to a new project
called Hal: The Next Generation Intelligent Room. It seems
that they are building something interesting using Vision, Gesture
and Speech Recognition techniques. Vision Interface Project
works on perceptual human-computer interfaces.
# Coleman Project
* http://www.cs.colorado.edu/~l3d
* http://www.cs.colorado.edu/~l3d/systems/ciap
- Center for LifeLong Learning and Design, University of Colorado
at Boulder
- joint research project
- supported by the Coleman Family Foundation a
- mission is to provide computationally enhanced environments to
assist people with a wide range of cognitive disabilities
# Augmented Surfaces/ Sony CSL
* http://www.csl.sony.co.jp/person/rekimoto/as
- A computer augmented environment allowing for spatially continuous
operations across portable computers, table and wall displays, and
other physical objects (videotapes, document folders, etc.). A window
on a portable computer jumps out onto a table display (Hyperdragging)
and the other way around. Pick and Drop operations can be done using
Laser pointers. Digital Attachment links physical object like book
pages to related digital objects. PropCamera on a table display
creates 3D views on a wall display.
# Kids Room/ MIT Media Lab Perceptual
Computing Group
* http://vismod.www.media.mit.edu/vismod/demos/kidsroom/kidsroom.html
* http://dl.www.media.mit.edu/
- Interactive Narrative Playspace
- transformation of a child's bedroom into a unique environment
for fantasy play
- vision system detects kids' positions and actions in the room
and feed them to the narration control system.
- Digital Life consortium
- conmpare to Safira-Scenarios '02
# Fremtidshuset/ Norwegian Telenor
* http://www.fremtidshuset.com/
- smart home
# HomeCom.org
* http://www.homecom.org/
- Swedish home communications initiative in Linköping
# Markvarden.se
* http://www.markvarden.se/
- sort of "gated community" with a focus on living close
to nature
- Smart home technology from eHem
# VillaVISION
* http://www.teknologisk.dk/606
- Danish project about the home of the future
# Panasonic's future home
* http://www.smartnewsonline.com/2001/art/0207-pioneer/
# The Microsoft home in New York
* http://www.microsoft.com/MSHOME/default.asp
# ".com Home" by Sun
* http://www.echelon.com/Company/press/CESMcNealy.htm
# "KomHEM" by Interactive
Institute
* http://www.arch.kth.se/~junestrand/comhome/comhome.html
# Digihouse.com.au
* http://www.digihouse.com.au/
- Australian House of Home Automation1.1_ambient intelligence at
home
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