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_UbiComp-Beispielsammlung

6_Ambient Interfaces

- Initial paper: Ishii und Ullmer 1997
- Einteilung: „graspable media“ und „ambient media“ (Ishii)


# Natalie Jeremijenko, Life Wire
*erwähnt in Ishii und Ullmer 1997
- „dangling string interface“: Bewegung des von der Decke hängenden Dragtes zeigt Netzwerk-Traffic (Ethernet Aktivität) an und fängt an zu tanzen...
- digitale Information wird abstrakt lesbar
- entstanden als Artist-in-Residence am Xerox PARC
- fake (laut Fleischmann und Strauss)!? -> nur Fotos vorhanden
- String turned slightly on each Ethernet packet
- Making invisible bits visible/tangible


# Durrell Bishop, Marble Answering Machine, 1992 (?)
* erstmals erwähnt 1995: Gillian Crampton Smith, The Hand That Rocks the Cradle. I.D., May/June 1995, pp. 60-65.
* erwähnt/ verbreitet in Ishii und Ullmer 1997
* www.itch.co.uk
- eines der ersten Bsp. für AI
- Designstudie, entstanden als Abschlussarbeit am RCA
- Nachricht wird gespeichert auf Marmorkugel. Digitale Information wird physikalisch „greifbar“
- Marbles represent calls: Incoming voice messages are physically instantiated as marbles.
- Put marble in indentation to play message: The user can grasp the message (marble) and drop it into an indentation in the machine to play the message.
- Another spot to call back: The user can also place the marble onto an augmented telephone, thus dialing the caller automatically.
- incoming phone calls are indicated by (physical) marbles which can be placed on a specific area for playing the message.


# Pierre Wellner, Digital Desk
*Wellner 1991
*Newman und Wellner 1992
*Wellner 1993
*Video: wellner-ddesk.mov
* http://www.xrce.xerox.com/competencies/image-processing/past-projects/history.html
- Erweitern des Tisches durch die Möglichkeiten digitaler Informationsverarbeitung
- Interaktion mit Papier und elektronischen Dokumenten
- Seamless transitions: physical and digital interaction
- Rückübertragen der Desktop-Metapher des OS auf einen richtigen Tisch (!?)
- Technik
   > Desk with top-projected video/ Camera tracking from above
   > Digitizing tablet
   > Microphone
- Interaction:
   > Interact with real paper
- Digitize with camera (eventually) and recognize action gestures
- Augmented with video from above
   > Used microphone to detect “taps”
- Difficult to detect contact via video alone
- entstanden am Xerox EuroPARC


# Hiroshi Ishii, Tangible Media, MIT
* Wisneski et Al. 1998
* Greenberg oA
* Hudson oA
* Video: Ausstellung im ICC-Museum Tokyo,2000
* http://tangible.media.mit.edu/projects/ICC_Exhibition/index.htm
- Illuminating Light
- Urp
- Triangles
- Bottles
- Touch Counters
- Hand Scape
- Sense Table
- Personal Ambient Display
- In Touch
- PinPong Plus

# Hiroshi Ishii, Pinwheels, 1999-2000
- Anzeige des e-mail traffics

# Hiroshi Ishii, Illuminated Clay 2001
This interface allows users to explore and analyze free form spatial models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance.
Landscape models are constructed using a ductile clay support. Three-dimensional geometry is captured in real time using a laser scanner. From this information simulations such as shadow casting, land erosion, visibility and travelling time are calculated. Finally, the results are projected back onto the clay model.
This allows the combination the advantages of physical interaction with the dynamic qualities of graphical displays.

# Hiroshi Ishii, Audiopad 2001
Audiopad is an instrument for electronic musical performance that aims to combine the modularity of knob based musical controllers with the expressive character of multidimensional tracking interfaces. The performer’s manipulations of physical pucks on the Sensetable control a real-time synthesis process. The system projects graphical information on and around the pucks to give the performer sophisticated control over the synthesis process.

# Hiroshi Ishii, Metadesk
- Rear projected video (the bits)
- Physical objects tracked on top (the atoms)
- Manipulating physical objs affects the bits (not rev)
- Applications of MetaDesk
    > Tangible Geospace
    > Map manipulation via phicons, etc.
    > Two phicons (representing particularplaces) allow very easy manipulations of position, orientation, and scale of the map
    > Solid Plexiglas shape
    > Active lens gives 3D views
    > LCD display on a tracked arm
    > Passive lens gives augmented or filtered 2d views
    > Clear lens
    > Change the projected display under the lens!
- MetaDesk Issues
    > Good demo, but not a real application
    > Solid and compelling apps for tangible interaction still somewhat of an issue, overall
    > Seems very compelling, but is their really a big benefit
    > Seems somewhat domain specific
    > Do I have to have a new physical object for every command/parameter/whatnot?
    > Loosing some of the extreme flexibility of the virtual world
    > Big research issues: How do we find the right mix of physical / virtual to get good properties of both?

# Hiroshi Ishii, mediaBlocks
* http://tangible.media.mit.edu/~ullmer/projects/mediablocks
- People can transport and edit sequences of digital video clips using physical blocks

# Hiroshi Ishii, ambientROOM
* http://www.media.mit.edu/groups/tangible/projects/ambientROOM/ambientROOM.html
- a room with various ambient displays


# Jun Rekimoto (Sony CSL) Data Tiles, seit 2001
* http://www.csl.sony.co.jp/
* Video
- LCD with pen input + Transparent tiles with preprinted information and groves affording particular interactions
- tiles to be put on lcd
- Tiles sit on pedestals which serve as ID readers for tiles (integrated RFID in tiles)
- Appearance is combination of display and pre-printed
- Grooves afford particular actions (labeled as to purpose)
- Combination of Tiles
- natural User Interaction
- Emergent behavior when you put objects close to each other
- Adds power to physical interaction
- electronical services associated to glass tiles
- combination digital-physical: physical token combined with electronic information
- placing on screen
- 2nd tile as controler: TIme Machine
- drawing on table, people-tile, shuffle = send
- cd-store scenario; paying with the phone
- selection of other devices, playing a video
    > tile = projector
- natural mapping/ function depending on position
   > left: controler changes only weather
   > right controler changes both: album + weather card


# interactive composition room
* http://userwww.sfsu.edu/~art511_i/belamaster/belaproject1f.htm
- Conceptual Information Arts (CIA) Program at San Francisco State University (http://online.sfsu.edu/~infoarts/)
- Designed for an enclosed public space, the IC room allows visitors to manipulate and direct fragments of a complex electronic orchestra with natural expressions of hand and movement. A series of sensors placed through-out the room interpret gesture; each individual sensor controls a sound channel which contributes to the composition. Using two types of sensors - An X-Y grid for small hand movements, and a series of oversize theremin rods which can be controlled by the whole body, the system detects beat events and gestures related to rhythm patterns and dynamics, and uses this information to control the tempo, volume, timbre, pitch and effect of each sound channel in the mix.


# Play Institute (Sveden), Informative Arts, 2000-2002
* http://www.viktoria.se/informative_art/
- piece of informative art changes it visual appearance continuously, to relect some source of information. This piece is reminiscent of the famous painting "200 campbells soups cans" by Andy Warhol.
The soupcans are changed in order to represent an abstract clock, showing how much time it is left before some predetermined event. First all soups are aspargussoups, but as time passes by, they randomly change to tomatosoups. By the time that he pre-determined event is reached, it will be only tomatosoups.


# Anthony Dunnee und Fiona Raby (RCA), Bench
…two cold steel benches located in different cities. When a person sits on one of these benches, a corresponding position on the other bench warms, and a bi-directional sound channel is opened. At the other location, after feeling the bench for "body heat," another person can decide to make contact by sitting near the warmth. Initially the sound channel is distorted, but as the second party lingers, the audio channel clears.
--summarized by Ishii and Ullmer 1997


# Ambient Displays @ Berkeley
* http://www.cs.berkeley.edu/projects/jmankoff/ambient/
- Dey, Mankoff and many students
- Peripheral cues of some (potentially) interesting event in your environment
- Any modality: listen, feel, smell, see, taste
- Typically abstracted information
- Use perceptual channels that aren’t already overloaded
- Provide awareness through everyday objects
- The weathermobile  display communicates weather conditions across three distinct time periods. Current weather conditions are represented as visual wall projections and background sounds. The neartime forecast is represented by objects hanging from a mobile. A longer term forecast is shown as shadows projected near the mobile.
- We are also investigating self-disclosing displays, which summarize the data source when perceived peripherally, but reveal increased detail as the user approaches. As an example of this, we are developing a display of the stock market that shows an overview of current trends (NASDAQ, e.g.). The image is actually composed of the names and values of many individual stocks, and upon closer inspection a person can find the value of any particular stock in which they are interested.


# Ambient Devices, Cambridge MA
* http://www.ambientdevices.com
- Firma, beraten von Ishii
- vermutlich MIT Spin-Off
- verschiedene Produkte auf dem Markt
„(...) A company called Ambient Devices, and offshoot of the MIT Media Lab (which means they're awfully full of themselves), has already started selling its first ambient information device called the Ambient Orb. It's nothing more than a frosted glass ball that plugs into a wall socket and picks up signals over a wireless network. It changes color according to whatever source of numerically representable information you want, such as what the weather is going to be like, how your portfolio is doing, how your home team is doing in the playoffs, or how much email is waiting for you. The idea is to stick it on your desk or a shelf somewhere within easy eyesight, but the company is also working on other devices that are either more portable or more permanent.
The Ambient Fob (keyring) is one such example, although it doesn't appear to be on sale yet. Neither is the Ambient Pen, the Ambient Pinwheel (it spins at different speeds), or the Ambient Panel (think cupboard doors), but all of them seem interesting. We can also think of other devices we'd like to have, such as the Ambient Bedroom Doorknob (to tell you if your spouse is in the mood to be interrupted), the Ambient Television (case changes color to tell you if there's anything worth watching), and the Ambient Telephone (hooked up to the Caller ID—the phone turns green for your buddies, yellow for your spouse, and fire red for the in-laws). (...)“(*http://www.disenchanted.com/dis/technology/ambience.html)

# Ambient Orb,
* http://www.ambientdevices.com/cat/orb/orborder.html
* http://www.ambientdevices.com/cat/applications.html
- „subtly shifts colors according to user defined thresholds of portfolio changes, and blinks when additional thresholds are reached“

# Ambient Pinwheel
* http://www.ambientdevices.com/cat/applications.html
- vergleiche Ishii, MIT
- Office application
- „spins to show when users have received emails from people on their buddy list, and spins faster for each additional email.“

# Ambient Fob

# Ambient Pen

# Ambient Panel


# fountain @ PARC
- Brunnen
- Wasserfluss des Brunnens abhängig vom Aktienkurs: viel Wasser = Kurs oben; Rinnsal = Kurs im Keller
- stand in der Lobby von PARC; wurde aber wegen der schlechten Börsenkurse entfernt...


# Kaffeemaschine
- smell of coffee to trigger informal communication
- indicating: somebody drinks coffee
- Kaffeemaschine in Küche sendet Signal aus, sobald sich jemand Kaffee nimmt
- in den einzelnen Räumen befinden sich kleine Boxen mit Kaffeepulver und Ventilatoren. Diese starten, sobald sie das Signal aus der Küche erhalten und verströmen so den Geruchz von Kaffee


# traffic lights
- TECO, KA
- Hits/ traffic on webages are visualized via the lightspots on a real gallery


# Passage Konzept
- GMD-IPSI, Streitz et Al
- physical bookmarking


# ThingsBoard / Sony CSL
* http://www.csl.sony.co.jp/project/rbbs/
- Electronic discussion forums are linked to IDs of physical objects (like JAN(EAN), ISBN, Magazine Code, CDDB ID).


#
Ambient Displays /David H Nguyen
* http://quixotic.cc.gt.atl.ga.us/~dnguyen/research/ambient.html


//


» Übersichtsseite

» 1_smart environments, intelligent buildings and clever rooms
    » 1.1_Ambient Intelligences @ Home
    » 1.2_Domestic Robots & Toys
    » 1.3_ Working Environments & Smart Offices
» 2_smart mobile devices + wearables
» 3_Designstudien
» 4_Medizin/ Med. Apps
» 5_Automotive
• 6_Ambient Interfaces
» 7_Guiding, Tracking und perceptual computing-testbeds
» 8_Verschiedenes + Anderes





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