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Impressions
and Remarks
_Ubiquitous computing (UC)
in the computer-science community is obviously focussed on aspects
of novelty, espescially if compared to already existing research
done in in distributed systems, CSCW etc. Thus, the area of UC is
reduced to the questions and solutions of certain UC-systems. But,
from the viewpoint of design (and I suppose also social sciences)
a main interest lies on UC as THE overall-concept in terms of man-machine-interaction.
UC brings in the notion of everydays things (enriched with
comutational and sensoral power) as machine (in terms of MMI). (Maybe
we should therefore speak of MTI instead of MMI: what about Man-Thing-Interaction?)
UC has - beside its technical aspects - to be considered as
a social concept, as a kind of meta-concept for the behaviour of
digital systems and the experinces we are facing. In my considerations,
UC implies all the aspects of - as Peter Lunenfeld calls it - todays
digital era. UC can be divised in many UC-systems (so
do pragmatically most of the programmers) and they can be considered
on their own. But the central question of ubiquity is linked to
a perception of UC as an entity.
_Many of the lectures referred to the importance of connecting the
physical (i.e. real) and the digital (virtual) world. Anind Dey
e.g. showed his groups experiences with ambient interfaces.
They had a special purpose - to display day & night in a room
without windows; to communicate the next arrivals of the bus - but
havent been really accepted and failed. Why? Obviously the
artefacts were not really interesting enough - in terms of techniques,
aesthetics, whatever. But probably the concept was not strong enough
- the transfer from input signal to output signal (i.e- ambient
interface) was to linear, to direct, to abstract, not poetic enough...
The idea behind the presented examples was to build an ambient interface,
not to create a certain experience, I suppose. A simple webcam would
have done the same job, probably more efficiently.
And here comes the discipline of design (and maybe the new media
arts) in: dealing with aspects of aestehtics and perception, HCI,
user experience, 2d and 3d communication, artefacts etc. - with
mediation. Not very surprising: many of the samples presented as
innovative and good ambient interfaces came from designers and media
artist: Bishops Marble Answering machine was, as far as I know,
a thesis at RCA in 1992 and artist Natalie Jeremijenko did Live
Wire when being artist-in-residence at PARC.
In Dagstuhl, I was the only Designer amongst the over sixty participants
and lecturers. It is quite obvious: the communities arent
linked at all or - as only 50% of the appliants could participate
to the summer school havent been regarded as important
players...
Friedemann Mattern showed a slide in one of his presentations, where
the convergency and the linking of digital and physical
world was represented. Mattern pointed out, that the computer scientist
have the knowledge of the digital world - and implied that they
therefore should take care for the real world... But if 50% of UC
is digital-world and the other 50% is real world, where have the
guys from the real world been?
UC currently is a domain of the computer sciences; other diosciplines
are barely involved.
_At one of the last evenings of the symposium, I had a talk
with Yves Punie, one of fiew also participating social scientists.
(And, thus, not to far away from my interests and concerns...) As
a resume, he pointed out, that he was positively surprised by the
notion of social issues and the awareness for aspects in the relationship
between man and machine. And the people were honestly interessted
in these quetions. But as soon as beeing back in daily work - tourist
guides, tracking systems, OS for mobile devices, whatever
they will forget about that.
The focus in CS-Research is novelty. A tracking system which is
more precise and not described yet is more worth for Your academic
career than e.g. a (technically) rather simple load-seonsoring system
focussing on HCI and User Experience.
Links
» Notes
from the lectures [ PDF-File, 27 pages, 720 KB ]
» Slides: "designing
ubicomp the mutual influences of ubiquitous computing and
design. A short outline on a phd-project." [ PDF-File,
14 pages, 276 KB ]
» Website
of the UC Summer School with links to
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