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 18.2.03
 

 
» MIT’s smart surface reverses properties

MIT News // 16-01-03

"MIT engineers and colleagues from the University of California are reporting a unique design of a “smart surface” that can reversibly switch properties in response to an external stimulus. The work paves the way for systems that could, for example, release or absorb cells and chemicals from surfaces on demand. (...)"


posted by [jochen denzinger] at [18:02]

 

 
Klaus Krippendorff

» Klaus Krippendorff's Homepage
» Publications
» Recent Papers
» A Field for Growing Doctorates in Design?
» Design Discourse: A medium for Redesigning Design



posted by [jochen denzinger] at [15:59]

 

 
HCI Literatur
(FU Berlin/ Kommunikationswissenschaften 1998)


posted by [jochen denzinger] at [15:46]

 

 
» Innovation's Seachable Subject Index

posted by [jochen denzinger] at [15:44]

 
 17.2.03
 

 
» mprove: Eine kurze Geschichte der Software-Ergonomie» Eine kurze Geschichte der Software-Ergonomie Pioniertaten der Mensch-Computer-Interaktion
(M&C 2002)


posted by [jochen denzinger] at [14:42]

 
 12.2.03
 

 
Citation


L. M. F. Carneiro, D. D. Cowan & C. J. P. Lucena. "ADVcharts: a visual formalism for interactive systems", in: ACM SIGCHI Bulletin, Volume 26 ,  Issue 2  (April 1994), Pages: 74 - 77 

ACM Press, New York


posted by [jochen denzinger] at [19:48]

 

 
VISUAL FORMALISM

» Statecharts: A visual formalism for complex systems
David Harel, "Statecharts: A visual formalism for complex systems", in: Science of Computer Programming, Volume 8 ,  Issue 3  (June 1987),   Pages: 231 - 274
 Elsevier North-Holland, Inc.   Amsterdam, The Netherlands, The Netherlands



posted by [jochen denzinger] at [19:47]

 
 11.2.03
 

 
» Exercise 5 Due Today

Vortrag Grundlagen Ubicomp, information appliances usw. von Edwin Hutchins , UC San Diego


posted by [jochen denzinger] at [19:15]

 

 
» Information Appliances
Thomas J. Bergin


posted by [jochen denzinger] at [18:54]

 

 
» Ease of Use: The three models // IBM

"Models facilitate understanding users, analyzing complex systems, and describing effective designs. The use of three models contributes to the design of easy-to-use computer systems: the user's conceptual model, the designer's model, and the programmer's model. Here we provide an understanding of the three models, including how they are used and the relationships between them. (...)"


posted by [jochen denzinger] at [16:36]