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28.4.03
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» Mother of invention | CNET News.com 10 jahre Internet Browsing...
How the Mosaic browser triggered a digital revolution
By John Borland, Paul Festa, David Becker and Mike Yamamoto // April 17, 2003, 4:00 AM PT
On April 22, 1993, a group of students at the University of Illinois released a piece of computer code designed to get information from various public networks. (...)
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by [jochen denzinger]
at [11:02]
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24.4.03
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» Boxes and Arrows: What's Your Idea of a Mental Model? What's Your Idea of a Mental Model? by Scott McDaniel
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by [jochen denzinger]
at [15:29]
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» Kaeko Murata, Elemental Cafe (1998)
-Ambient Interface -Medialer Bildraum als parallele Referenzebene zu Prozessen der Kommunikation -Funktion: Vitalisierung kommunikativer Prozesse durch Visualisierung kommunikativer Prozesse
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by [jochen denzinger]
at [14:59]
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» An Electronic Tag for the Peripatetic Pet
By SAM LUBELL/ NYT / 24-04-03 Millions of Americans have had microchips implanted in their dogs and cats to help identify the animals should they be lost. (...)
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by [jochen denzinger]
at [14:03]
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15.4.03
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» MobileTechNews - AT&T Wireless to Offer Wi-Fi Service at Airports and Hotels Throughout US
"Redmond, Wash -- AT&T Wireless (NYSE: AWE) announced today that it has entered the Wi-Fi (IEEE 802.11b) market with the introduction of GoPort(SM), a high-speed wireless data service designed to keep mobile professionals connected to their corporate information while away from the office. The company also said it has reached an agreement with Wayport, a leading Wi-Fi service provider, to allow roaming on that company's Wi-Fi networks in airports and hundreds of hotels across the United States."
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by [jochen denzinger]
at [16:30]
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» Spacewar
Spacewar! was conceived in 1961 by Martin Graetz, Stephen Russell, and Wayne Wiitanen. It was first realized on the PDP-1 in 1962 by Stephen Russell, Peter Samson, Dan Edwards, and Martin Graetz, together with Alan Kotok, Steve Piner, and Robert A Saunders. Spacewar! is in the public domain, but this credit paragraph must accompany all distributed versions of the program.
This is the original version! Martin Graetz provided us with a printed version of the source. We typed in in again - it was about 40 pages long - and re-assembled it with a PDP-1 assembler written in PERL. The resulting binary runs on a PDP-1 emulator written as a Java applet. The code is extremely faithful to the original. There are only two changes. 1)The spaceships have been made bigger and 2) The overall timing has been special cased to deal with varying machine speeds.
The sources are available in a subdirectory called "sources".
The "a", "s", "d", "f" keys control one of the spaceships. The "k", "l", ";", "'" keys control the other. The controls are spin one way, spin the other, thrust, and fire.
Barry Silverman Brian Silverman Vadim Gerasimov
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by [jochen denzinger]
at [12:15]
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» marc rettig's place
"interaction design history in a teeny little nut shell", PDF, 3,2 MB
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by [jochen denzinger]
at [12:02]
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» FB4 Seminare : Seminare Seminar-Weblogs des Fachbereich Design der Fachhochschule Aachen
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by [jochen denzinger]
at [11:52]
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9.4.03
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lama - Laboratory for Media Architecture
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by [jochen denzinger]
at [13:12]
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Smoover - Interaktive Wand
Erinnert doch fatal an Fietzeks "Tafel" und die Reading Wall (XEROX) Was gut war kommt wieder.
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by [jochen denzinger]
at [12:52]
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» World of Awe: mRB The mRB: prototype for a super-toy
The collaboration between Yael Kanarek and bnode (Judith Gieseler and Innes Yates) elaborates on the World of Awe Traveler's Tale to investigate the diffusion of techno-scientific knowledge into popular culture through a fictional supertoy?the mRB.
The mRB is developed as the prototype of the moodRingBaby described in the Traveler's Journal. According to the journal, the moodRingBaby?a mass-produced object purchased at Duane-Reade for $1.99, was used by the traveler to soothe the effects of loneliness. Resembling an advanced Tamagotchi, the device was capable of holding conversations and telling stories.
Taking a hypothetical, reverse-engineering approach, Kanarek and bnode began speculating on the origins of the fictional moodRingBaby. This process has resulted in the mRB. The project utilizes a 3D web interface which allows the user to browse various fragments of the mRB that provide clues as to its origin, recorded experiences, and character.
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by [jochen denzinger]
at [11:11]
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