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 16.12.03
 

 
» Project Looking Glass by Sun Microsystems

Project Looking Glass by Sun Microsystems A Revolutionary Evolution of Today's Desktop

"What if windows were translucent so you could see the multiple windows you're working on at the same time? What if you could tack a note to yourself right on the Web page you're viewing? What if your CD or movie database became a 3D jukebox, where titles were joined with images to make finding what you want easier than ever?"

"... bringing the 3d interface metaphor to the desktop..."

» Project Looking Glass Demo page
Video


posted by [jochen denzinger] at [10:46]

 
 10.12.03
 

 
Computer Languages History (preview)

posted by [jochen denzinger] at [17:31]

 
 4.12.03
 

 
» artandculture.com: Lisa Krohn

posted by [jochen denzinger] at [11:12]

 
 3.12.03
 

 
: "musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that 'contain' the sounds of the violin, the cello and the piano in Edouard Lalo's Piano Trio in C Minor, Op. 7. Custom-designed electromagnetic tags embedded in the bottles enable each one to be wirelessly identified. The opening and closing of a bottle is also detected. When a bottle is placed onto the stage area of the table and the cork is removed, the corresponding instrument becomes audible. A pattern of colored light is rear-projected onto the table's translucent surface to reflect changes in pitch and volume. The interface allows users to structure the experience of the musical composition by physically manipulating the different sound tracks.

"


posted by [jochen denzinger] at [20:00]

 

 


 

The genieBottles system presents a story that is told by three genies that live in glass bottles. When a bottle is opened, the genie contained inside is released and begins to talk to the user. If several genies are released at once, they converse with each other. The physical bottles can be seen as graspable "containers" and "controls" for the digital story information. The genieBottles use a simple state transition model for interactive storytelling, in which the system plays back the appropriate segment of audio depending on the state it is in, as well as the appropriate segment(s) of audio to transition from one state to another. The overall form of the genieBottles story is quite abstract, and does not have a highly structured narrative progression or plot. When users interact with the system, they capture the genies at a particular moment in time, during which they talk about their state of being in bottles, about their pasts, and about their expectations or desires for the future. The physical interface is tightly linked to, and limits, the form of the story: the play-out (i.e., the time of the interaction) corresponds to a brief segment in the genies' lives in which they chat and allude to a larger and more complex story. The interaction time thus constrains the plot time and hence the narrative. The genie voices were played by storytellers Kevin Brooks, Laura Packer and Raelinda Woad. We would also like to thank Nyssim Lefford for sound engineering.


posted by [jochen denzinger] at [20:00]

 

 


 

The genieBottles system presents a story that is told by three genies that live in glass bottles. When a bottle is opened, the genie contained inside is released and begins to talk to the user. If several genies are released at once, they converse with each other. The physical bottles can be seen as graspable "containers" and "controls" for the digital story information. The genieBottles use a simple state transition model for interactive storytelling, in which the system plays back the appropriate segment of audio depending on the state it is in, as well as the appropriate segment(s) of audio to transition from one state to another. The overall form of the genieBottles story is quite abstract, and does not have a highly structured narrative progression or plot. When users interact with the system, they capture the genies at a particular moment in time, during which they talk about their state of being in bottles, about their pasts, and about their expectations or desires for the future. The physical interface is tightly linked to, and limits, the form of the story: the play-out (i.e., the time of the interaction) corresponds to a brief segment in the genies' lives in which they chat and allude to a larger and more complex story. The interaction time thus constrains the plot time and hence the narrative. The genie voices were played by storytellers Kevin Brooks, Laura Packer and Raelinda Woad. We would also like to thank Nyssim Lefford for sound engineering.


posted by [jochen denzinger] at [19:58]